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Game for Pathfinding Visualization

The project represents a game aimed at visualizing various pathfinding algorithms such as Depth-First Search, Breadth-First Search, Best-First Search, Dijkstra's Algorithm, and A* (A-star), as well as simple maze generation.

The project was developed using the Godot 4 engine and the GDScript programming language. This is my first experience with Godot and 2D game development, so please be understanding.

GitHub

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